Files
remote-ui/tools/message_parser.cpp
T
sani7 65f7705d1b b message parser
fix bug that magic enum expects a string and crashes when you give it a json object
add stout messages on command and events
2024-08-23 14:23:50 +02:00

103 lines
3.0 KiB
C++

#include "message_parser.hpp"
#include <magic_enum.hpp>
#include <iostream>
extern Simulators g_simulators;
std::string message_parser(std::string message)
{
json j = json::parse(message);
if (j.contains("command"))
{
return command_parser(j["command"]).dump();
}
else if (j.contains("event"))
{
event_handler(j["event"]);
return "";
}
else
{
return "";
}
}
json command_parser(json command)
{
std::string type = command["type"];
Command cmd = magic_enum::enum_cast<Command>(type).value_or(Command::end);
json j;
switch (cmd)
{
case Command::get_UI_element:
std::cout << "get_UI_element: " << command["id"] << std::endl;
j["response"] = "get_UI_element";
j["UI_item"] = g_simulators.invoke_active_simulator()->get_UI_item(command["id"])->to_json();
break;
case Command::get_UI_elements:
std::cout << "get_UI_elements" << std::endl;
j["response"] = "get_UI_elements";
j["UI_items"] = g_simulators.invoke_active_simulator()->get_UI_items()["UI_items"];
break;
case Command::switch_simulator:
std::cout << "switch_simulator to " << command["name"] << std::endl;
g_simulators.switch_simulator(command["name"]);
j["response"] = "switch_simulator";
break;
case Command::get_active_simulator_name:
std::cout << "get_active_simulator_name" << std::endl;
j["response"] = "get_active_simulator_name";
j["name"] = g_simulators.active_simulator_name();
break;
case Command::get_simulators:
std::cout << "get_simulators" << std::endl;
j["response"] = "get_simulators";
j["simulators"] = g_simulators.list_simulators();
break;
default:
break;
}
return j;
}
void event_handler(json event)
{
std::string type = event["type"];
Event e = magic_enum::enum_cast<Event>(type).value_or(Event::end);
std::string id;
switch(e)
{
case Event::clicked:
{
id = event["id"];
g_simulators.invoke_active_simulator()->get_UI_item(id)->click();
break;
}
case Event::value_changed:
{
id = event["id"];
int value = event["value"];
g_simulators.invoke_active_simulator()->get_UI_item(id)->set_value(value);
break;
}
case Event::text_changed:
{
id = event["id"];
std::string text = event["text"];
g_simulators.invoke_active_simulator()->get_UI_item(id)->set_text(text);
break;
}
case Event::selected:
{
id = event["id"];
std::string selected = event["selected"];
g_simulators.invoke_active_simulator()->get_UI_item(id)->set_selected(selected);
break;
}
default:
{
break;
}
}
}