cmake_minimum_required(VERSION 3.5) find_package(QT NAMES Qt6 REQUIRED COMPONENTS Widgets Svg WebSockets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Svg WebSockets) add_subdirectory(qwt) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) file(GLOB_RECURSE ui "ui/*") set(PROJECT_SOURCES ${ui} helpers.cpp helpers.hpp IterableEnum.hpp main.cpp mainwindow.cpp mainwindow.hpp mainwindow.ui networkerror.cpp networkerror.hpp networkerror.ui simulator_base.cpp simulator_base.hpp web_socket_wrapper.cpp web_socket_wrapper.hpp ) if (NOT EMSCRIPTEN) file(GLOB_RECURSE sims "simulators/*.cpp") # Loop through each .cpp file and create a library for it foreach(sim ${sims}) # Extract the base name of the file (without the directory and extension) get_filename_component(LIB_NAME ${sim} NAME_WE) # Create a library for each .cpp file add_library(ui_${LIB_NAME} SHARED ${CMAKE_CURRENT_SOURCE_DIR}/simulators/${LIB_NAME}.hpp ${CMAKE_CURRENT_SOURCE_DIR}/simulators/${LIB_NAME}.cpp ${CMAKE_CURRENT_SOURCE_DIR}/simulators/${LIB_NAME}.ui) target_link_libraries(ui_${LIB_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets magic_enum::magic_enum nlohmann_json::nlohmann_json) target_include_directories(ui_${LIB_NAME} PUBLIC ${CMAKE_CURRENT_LIST_DIR}/ui ${CMAKE_SOURCE_DIR}/external/qwt/src ${CMAKE_SOURCE_DIR}/external/spdlog/include ${PROJECT_BINARY_DIR}/) set_target_properties( ui_${LIB_NAME} PROPERTIES AUTOUIC ON AUTOMOC ON AUTORCC ON ) endforeach() else() file(GLOB_RECURSE sims "simulators/*") endif() if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(Simulator-CVS_I10 MANUAL_FINALIZATION ${PROJECT_SOURCES} $<$:${sims}> ) # Define target properties for Android with Qt 6 as: # set_property(TARGET Simulator - CVS_I10 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR } / android) # For more information, see https: // doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(Simulator-CVS_I10 SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(Simulator-CVS_I10 ${PROJECT_SOURCES} ) endif() endif() set_target_properties( client PROPERTIES AUTOMOC ON AUTORCC ON AUTOUIC ON LINK_FLAGS "-Wl,--export-dynamic" ) target_include_directories(client PUBLIC ${CMAKE_CURRENT_LIST_DIR} ${CMAKE_CURRENT_LIST_DIR}/simulators ${CMAKE_CURRENT_LIST_DIR}/ui ${PROJECT_BINARY_DIR}/ ) target_link_libraries(client PRIVATE qwt spdlog Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::WebSockets magic_enum::magic_enum nlohmann_json::nlohmann_json git_tag) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.Simulator-CVS_I10) endif() set_target_properties(Simulator-CVS_I10 PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS Simulator-CVS_I10 BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(Simulator-CVS_I10) endif()