#include "message_parser.hpp" #include #include extern Simulators g_simulators; std::string message_parser(std::string message) { json j = json::parse(message); if (j.contains("command")) { return command_parser(j["command"]).dump(); } else if (j.contains("event")) { event_handler(j["event"]); return ""; } else { return ""; } } json command_parser(json command) { std::string type = command["type"]; Command cmd = magic_enum::enum_cast(type).value_or(Command::end); json j; switch (cmd) { case Command::get_UI_element: std::cout << "get_UI_element: " << command["id"] << std::endl; j["response"] = "get_UI_element"; j["UI_item"] = g_simulators.invoke_active_simulator()->get_UI_item(command["id"])->to_json(); break; case Command::get_UI_elements: std::cout << "get_UI_elements" << std::endl; j["response"] = "get_UI_elements"; j["UI_items"] = g_simulators.invoke_active_simulator()->get_UI_items()["UI_items"]; break; case Command::switch_simulator: std::cout << "switch_simulator to " << command["name"] << std::endl; g_simulators.switch_simulator(command["name"]); j["response"] = "switch_simulator"; break; case Command::get_active_simulator_name: std::cout << "get_active_simulator_name" << std::endl; j["response"] = "get_active_simulator_name"; j["name"] = g_simulators.active_simulator_name(); break; case Command::get_simulators: std::cout << "get_simulators" << std::endl; j["response"] = "get_simulators"; j["simulators"] = g_simulators.list_simulators(); break; default: break; } return j; } void event_handler(json event) { std::string type = event["type"]; Event e = magic_enum::enum_cast(type).value_or(Event::end); std::string id; switch(e) { case Event::clicked: { id = event["id"]; g_simulators.invoke_active_simulator()->get_UI_item(id)->click(); break; } case Event::value_changed: { id = event["id"]; double value = event["value"]; g_simulators.invoke_active_simulator()->get_UI_item(id)->set_value(value); break; } case Event::text_changed: { id = event["id"]; std::string text = event["text"]; g_simulators.invoke_active_simulator()->get_UI_item(id)->set_text(text); break; } case Event::selected: { id = event["id"]; std::string selected = event["selected"]; g_simulators.invoke_active_simulator()->get_UI_item(id)->set_selected(selected); break; } default: { break; } } }