cmake_minimum_required(VERSION 3.5) project(Simulator-CVS_I10 VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) include(FetchContent) FetchContent_Declare(magic_enum URL https://github.com/Neargye/magic_enum/releases/download/v0.9.6/magic_enum-v0.9.6.tar.gz DOWNLOAD_EXTRACT_TIMESTAMP TRUE) FetchContent_MakeAvailable(magic_enum) FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.2/json.tar.xz DOWNLOAD_EXTRACT_TIMESTAMP TRUE) FetchContent_MakeAvailable(json) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 REQUIRED COMPONENTS Widgets Svg WebSockets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Svg WebSockets) add_subdirectory(qwt) set(PROJECT_SOURCES simulators/sim-cvs_i10.h simulators/sim-cvs_i10.cpp simulators/sim-cvs_i10.ui simulators/sim-can_debugger.h simulators/sim-can_debugger.cpp simulators/sim-can_debugger.ui simulators/sim-scope_mux_tester.h simulators/sim-scope_mux_tester.cpp simulators/sim-scope_mux_tester.ui simulators/sim-test.h simulators/sim-test.cpp simulators/sim-test.ui simulatorbase.h simulatorbase.cpp helpers.h helpers.cpp IterableEnum.hpp better_radiobutton.h better_radiobutton.cpp networkerror.h networkerror.cpp networkerror.ui web_socket_wrapper.h web_socket_wrapper.cpp mainwindow.h mainwindow.cpp mainwindow.ui main.cpp ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(Simulator-CVS_I10 MANUAL_FINALIZATION ${PROJECT_SOURCES} ) # Define target properties for Android with Qt 6 as: # set_property(TARGET Simulator-CVS_I10 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation else() if(ANDROID) add_library(Simulator-CVS_I10 SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(Simulator-CVS_I10 ${PROJECT_SOURCES} ) endif() endif() target_include_directories(Simulator-CVS_I10 PUBLIC ${CMAKE_CURRENT_LIST_DIR} ${CMAKE_CURRENT_LIST_DIR}/simulators ${PROJECT_BINARY_DIR}/ ) target_link_libraries(Simulator-CVS_I10 PRIVATE qwt Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::WebSockets magic_enum::magic_enum nlohmann_json::nlohmann_json) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.Simulator-CVS_I10) endif() set_target_properties(Simulator-CVS_I10 PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS Simulator-CVS_I10 BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(Simulator-CVS_I10) endif()