#include "simulators.hpp" #include "test_sim.hpp" Simulators::Simulators() { INSERT_SIMULATOR(Test_Sim); } void Simulators::run() { if (this->m_simulators.empty()) { return; } if (this->m_current_simulator.empty()) { return; } m_before = this->m_simulators.at(m_current_simulator)->get_UI_items(); this->m_simulators.at(m_current_simulator)->run(); } void Simulators::stop() { if (this->m_simulators.empty()) { return; } if (this->m_current_simulator.empty()) { return; } this->m_simulators.at(m_current_simulator)->stop(); } void Simulators::switch_simulator(std::string name) { if (this->m_simulators.empty()) { return; } if (!this->m_current_simulator.empty()) { this->m_simulators.at(m_current_simulator)->stop(); } this->m_current_simulator = name; this->m_simulators.at(m_current_simulator)->run(); } std::vector Simulators::list_simulators() const { std::vector names; for (const auto& simulator : this->m_simulators) { names.push_back(simulator.first); } return names; } Simulator_base* Simulators::invoke_active_simulator() { if (this->m_simulators.empty()) { return nullptr; } if (this->m_current_simulator.empty()) { return nullptr; } m_before = this->m_simulators.at(m_current_simulator)->get_UI_items(); return this->m_simulators.at(m_current_simulator).get(); } json Simulators::changed_UI_items() { if (this->m_simulators.empty()) { return json(); } if (this->m_current_simulator.empty()) { return json(); } json after = this->m_simulators.at(m_current_simulator)->get_UI_items(); json changed; changed["event"] = "UI_changed"; if (m_before["UI_items"].empty()) { changed = after; return changed; } for (const json& item : after["UI_items"]) { for (const json& before_item : m_before["UI_items"]) { if (before_item["id"] == item["id"]) { if (before_item != item) { changed["UI_items"].push_back(item); } } } } return changed; }