mirror of
https://github.com/Sani7/remote-ui.git
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cmake_minimum_required(VERSION 3.5)
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project(Simulator-CVS_I10 VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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include(FetchContent)
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FetchContent_Declare(magic_enum URL https://github.com/Neargye/magic_enum/releases/download/v0.9.6/magic_enum-v0.9.6.tar.gz DOWNLOAD_EXTRACT_TIMESTAMP TRUE)
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FetchContent_MakeAvailable(magic_enum)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Svg WebSockets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Svg WebSockets)
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add_subdirectory(qwt)
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set(PROJECT_SOURCES
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sim-cvs_i10.h
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sim-cvs_i10.cpp
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sim-cvs_i10_helper.cpp
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sim-cvs_i10.ui
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sim-can_debugger.h
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sim-can_debugger.cpp
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sim-can_debugger.ui
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sim-scope_mux_tester.h
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sim-scope_mux_tester.cpp
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sim-scope_mux_tester.ui
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simulatorbase.h
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simulatorbase.cpp
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helpers.h
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helpers.cpp
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IterableEnum.hpp
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better_radiobutton.h
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better_radiobutton.cpp
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networkerror.h
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networkerror.cpp
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networkerror.ui
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mainwindow.h
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mainwindow.cpp
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mainwindow.ui
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main.cpp
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)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(Simulator-CVS_I10
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MANUAL_FINALIZATION
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${PROJECT_SOURCES}
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)
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# Define target properties for Android with Qt 6 as:
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# set_property(TARGET Simulator-CVS_I10 APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
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# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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else()
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if(ANDROID)
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add_library(Simulator-CVS_I10 SHARED
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${PROJECT_SOURCES}
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)
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(Simulator-CVS_I10
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${PROJECT_SOURCES}
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)
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endif()
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endif()
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target_include_directories(Simulator-CVS_I10
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PUBLIC
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${PROJECT_BINARY_DIR}/
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)
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target_link_libraries(Simulator-CVS_I10 PRIVATE qwt Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::WebSockets)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.Simulator-CVS_I10)
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endif()
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set_target_properties(Simulator-CVS_I10 PROPERTIES
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${BUNDLE_ID_OPTION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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include(GNUInstallDirs)
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install(TARGETS Simulator-CVS_I10
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(Simulator-CVS_I10)
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endif()
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