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simulators
change prefix p to m add list_simulators
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+25
-15
@@ -8,57 +8,67 @@ Simulators::Simulators()
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void Simulators::run()
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{
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if (this->p_simulators.empty())
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if (this->m_simulators.empty())
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{
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return;
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}
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if (this->p_current_simulator.empty())
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if (this->m_current_simulator.empty())
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{
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return;
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}
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this->p_simulators.at(p_current_simulator)->run();
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this->m_simulators.at(m_current_simulator)->run();
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}
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void Simulators::stop()
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{
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if (this->p_simulators.empty())
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if (this->m_simulators.empty())
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{
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return;
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}
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if (this->p_current_simulator.empty())
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if (this->m_current_simulator.empty())
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{
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return;
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}
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this->p_simulators.at(p_current_simulator)->stop();
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this->m_simulators.at(m_current_simulator)->stop();
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}
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void Simulators::switch_simulator(std::string name)
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{
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if (this->p_simulators.empty())
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if (this->m_simulators.empty())
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{
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return;
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}
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if (!this->p_current_simulator.empty())
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if (!this->m_current_simulator.empty())
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{
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this->p_simulators.at(p_current_simulator)->stop();
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this->m_simulators.at(m_current_simulator)->stop();
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}
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this->p_current_simulator = name;
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this->p_simulators.at(p_current_simulator)->run();
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this->m_current_simulator = name;
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this->m_simulators.at(m_current_simulator)->run();
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}
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std::vector<std::string> Simulators::list_simulators() const
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{
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std::vector<std::string> names;
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for (const auto& simulator : this->m_simulators)
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{
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names.push_back(simulator.first);
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}
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return names;
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}
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Simulator_base* Simulators::invoke_active_simulator() const
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{
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if (this->p_simulators.empty())
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if (this->m_simulators.empty())
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{
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return nullptr;
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}
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if (this->p_current_simulator.empty())
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if (this->m_current_simulator.empty())
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{
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return nullptr;
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}
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return this->p_simulators.at(p_current_simulator).get();
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return this->m_simulators.at(m_current_simulator).get();
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}
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