playwindow
cleanp
This commit is contained in:
128
playwindow.cpp
128
playwindow.cpp
@@ -6,65 +6,70 @@
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playWindow::playWindow(QWidget *parent) : QMainWindow(parent),
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ui(new Ui::playWindow),
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standarPalette{qApp->palette()},
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darkPalette{}
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darkPalette{},
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cardToImg{
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{Card(Card::Rank::ACE, Card::Suit::CLUBS), "AC"},
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{Card(Card::Rank::TWO, Card::Suit::CLUBS), "2C"},
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{Card(Card::Rank::THREE, Card::Suit::CLUBS), "3C"},
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{Card(Card::Rank::FOUR, Card::Suit::CLUBS), "4C"},
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{Card(Card::Rank::FIVE, Card::Suit::CLUBS), "5C"},
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{Card(Card::Rank::SIX, Card::Suit::CLUBS), "6C"},
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{Card(Card::Rank::SEVEN, Card::Suit::CLUBS), "7C"},
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{Card(Card::Rank::EIGHT, Card::Suit::CLUBS), "8C"},
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{Card(Card::Rank::NINE, Card::Suit::CLUBS), "9C"},
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{Card(Card::Rank::TEN, Card::Suit::CLUBS), "10C"},
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{Card(Card::Rank::JACK, Card::Suit::CLUBS), "JC"},
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{Card(Card::Rank::QUEEN, Card::Suit::CLUBS), "QC"},
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{Card(Card::Rank::KING, Card::Suit::CLUBS), "KC"},
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{Card(Card::Rank::ACE, Card::Suit::DIAMONDS), "AD"},
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{Card(Card::Rank::TWO, Card::Suit::DIAMONDS), "2D"},
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{Card(Card::Rank::THREE, Card::Suit::DIAMONDS), "3D"},
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{Card(Card::Rank::FOUR, Card::Suit::DIAMONDS), "4D"},
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{Card(Card::Rank::FIVE, Card::Suit::DIAMONDS), "5D"},
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{Card(Card::Rank::SIX, Card::Suit::DIAMONDS), "6D"},
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{Card(Card::Rank::SEVEN, Card::Suit::DIAMONDS), "7D"},
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{Card(Card::Rank::EIGHT, Card::Suit::DIAMONDS), "8D"},
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{Card(Card::Rank::NINE, Card::Suit::DIAMONDS), "9D"},
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{Card(Card::Rank::TEN, Card::Suit::DIAMONDS), "10D"},
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{Card(Card::Rank::JACK, Card::Suit::DIAMONDS), "JD"},
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{Card(Card::Rank::QUEEN, Card::Suit::DIAMONDS), "QD"},
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{Card(Card::Rank::KING, Card::Suit::DIAMONDS), "KD"},
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{Card(Card::Rank::ACE, Card::Suit::HEARTS), "AH"},
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{Card(Card::Rank::TWO, Card::Suit::HEARTS), "2H"},
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{Card(Card::Rank::THREE, Card::Suit::HEARTS), "3H"},
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{Card(Card::Rank::FOUR, Card::Suit::HEARTS), "4H"},
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{Card(Card::Rank::FIVE, Card::Suit::HEARTS), "5H"},
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{Card(Card::Rank::SIX, Card::Suit::HEARTS), "6H"},
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{Card(Card::Rank::SEVEN, Card::Suit::HEARTS), "7H"},
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{Card(Card::Rank::EIGHT, Card::Suit::HEARTS), "8H"},
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{Card(Card::Rank::NINE, Card::Suit::HEARTS), "9H"},
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{Card(Card::Rank::TEN, Card::Suit::HEARTS), "10H"},
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{Card(Card::Rank::JACK, Card::Suit::HEARTS), "JH"},
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{Card(Card::Rank::QUEEN, Card::Suit::HEARTS), "QH"},
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{Card(Card::Rank::KING, Card::Suit::HEARTS), "KH"},
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{Card(Card::Rank::ACE, Card::Suit::SPADES), "AS"},
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{Card(Card::Rank::TWO, Card::Suit::SPADES), "2S"},
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{Card(Card::Rank::THREE, Card::Suit::SPADES), "3S"},
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{Card(Card::Rank::FOUR, Card::Suit::SPADES), "4S"},
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{Card(Card::Rank::FIVE, Card::Suit::SPADES), "5S"},
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{Card(Card::Rank::SIX, Card::Suit::SPADES), "6S"},
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{Card(Card::Rank::SEVEN, Card::Suit::SPADES), "7S"},
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{Card(Card::Rank::EIGHT, Card::Suit::SPADES), "8S"},
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{Card(Card::Rank::NINE, Card::Suit::SPADES), "9S"},
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{Card(Card::Rank::TEN, Card::Suit::SPADES), "10S"},
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{Card(Card::Rank::JACK, Card::Suit::SPADES), "JS"},
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{Card(Card::Rank::QUEEN, Card::Suit::SPADES), "QS"},
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{Card(Card::Rank::KING, Card::Suit::SPADES), "KS"}},
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deck{std::make_unique<Deck>()},
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dealer{std::make_unique<Player>()},
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player{std::make_unique<Player>()},
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turnCount{0},
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player_wins{0},
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computer_wins{0}
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{
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ui->setupUi(this);
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this->setWindowState(Qt::WindowMaximized);
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cardToImg = {
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{Card(Card::Rank::ACE, Card::Suit::CLUBS), "AC"},
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{Card(Card::Rank::TWO, Card::Suit::CLUBS), "2C"},
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{Card(Card::Rank::THREE, Card::Suit::CLUBS), "3C"},
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{Card(Card::Rank::FOUR, Card::Suit::CLUBS), "4C"},
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{Card(Card::Rank::FIVE, Card::Suit::CLUBS), "5C"},
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{Card(Card::Rank::SIX, Card::Suit::CLUBS), "6C"},
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{Card(Card::Rank::SEVEN, Card::Suit::CLUBS), "7C"},
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{Card(Card::Rank::EIGHT, Card::Suit::CLUBS), "8C"},
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{Card(Card::Rank::NINE, Card::Suit::CLUBS), "9C"},
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{Card(Card::Rank::TEN, Card::Suit::CLUBS), "10C"},
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{Card(Card::Rank::JACK, Card::Suit::CLUBS), "JC"},
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{Card(Card::Rank::QUEEN, Card::Suit::CLUBS), "QC"},
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{Card(Card::Rank::KING, Card::Suit::CLUBS), "KC"},
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{Card(Card::Rank::ACE, Card::Suit::DIAMONDS), "AD"},
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{Card(Card::Rank::TWO, Card::Suit::DIAMONDS), "2D"},
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{Card(Card::Rank::THREE, Card::Suit::DIAMONDS), "3D"},
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{Card(Card::Rank::FOUR, Card::Suit::DIAMONDS), "4D"},
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{Card(Card::Rank::FIVE, Card::Suit::DIAMONDS), "5D"},
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{Card(Card::Rank::SIX, Card::Suit::DIAMONDS), "6D"},
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{Card(Card::Rank::SEVEN, Card::Suit::DIAMONDS), "7D"},
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{Card(Card::Rank::EIGHT, Card::Suit::DIAMONDS), "8D"},
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{Card(Card::Rank::NINE, Card::Suit::DIAMONDS), "9D"},
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{Card(Card::Rank::TEN, Card::Suit::DIAMONDS), "10D"},
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{Card(Card::Rank::JACK, Card::Suit::DIAMONDS), "JD"},
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{Card(Card::Rank::QUEEN, Card::Suit::DIAMONDS), "QD"},
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{Card(Card::Rank::KING, Card::Suit::DIAMONDS), "KD"},
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{Card(Card::Rank::ACE, Card::Suit::HEARTS), "AH"},
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{Card(Card::Rank::TWO, Card::Suit::HEARTS), "2H"},
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{Card(Card::Rank::THREE, Card::Suit::HEARTS), "3H"},
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{Card(Card::Rank::FOUR, Card::Suit::HEARTS), "4H"},
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{Card(Card::Rank::FIVE, Card::Suit::HEARTS), "5H"},
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{Card(Card::Rank::SIX, Card::Suit::HEARTS), "6H"},
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{Card(Card::Rank::SEVEN, Card::Suit::HEARTS), "7H"},
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{Card(Card::Rank::EIGHT, Card::Suit::HEARTS), "8H"},
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{Card(Card::Rank::NINE, Card::Suit::HEARTS), "9H"},
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{Card(Card::Rank::TEN, Card::Suit::HEARTS), "10H"},
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{Card(Card::Rank::JACK, Card::Suit::HEARTS), "JH"},
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{Card(Card::Rank::QUEEN, Card::Suit::HEARTS), "QH"},
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{Card(Card::Rank::KING, Card::Suit::HEARTS), "KH"},
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{Card(Card::Rank::ACE, Card::Suit::SPADES), "AS"},
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{Card(Card::Rank::TWO, Card::Suit::SPADES), "2S"},
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{Card(Card::Rank::THREE, Card::Suit::SPADES), "3S"},
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{Card(Card::Rank::FOUR, Card::Suit::SPADES), "4S"},
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{Card(Card::Rank::FIVE, Card::Suit::SPADES), "5S"},
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{Card(Card::Rank::SIX, Card::Suit::SPADES), "6S"},
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{Card(Card::Rank::SEVEN, Card::Suit::SPADES), "7S"},
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{Card(Card::Rank::EIGHT, Card::Suit::SPADES), "8S"},
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{Card(Card::Rank::NINE, Card::Suit::SPADES), "9S"},
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{Card(Card::Rank::TEN, Card::Suit::SPADES), "10S"},
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{Card(Card::Rank::JACK, Card::Suit::SPADES), "JS"},
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{Card(Card::Rank::QUEEN, Card::Suit::SPADES), "QS"},
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{Card(Card::Rank::KING, Card::Suit::SPADES), "KS"}};
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darkPalette.setColor(QPalette::Window, QColor(53, 53, 53));
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darkPalette.setColor(QPalette::WindowText, Qt::white);
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darkPalette.setColor(QPalette::Base, QColor(25, 25, 25));
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@@ -95,9 +100,8 @@ playWindow::playWindow(QWidget *parent) : QMainWindow(parent),
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ui->card10Label_2, ui->card9Label_2, ui->card8Label_2, ui->card7Label_2, ui->card6Label_2, ui->card5Label_2, ui->card4Label_2, ui->card3Label_2, ui->card2Label_2, ui->card1Label_2
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};
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deck = std::make_unique<Deck>();
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player = std::make_unique<Player>();
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dealer = std::make_unique<Player>();
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qApp->setStyle("Fusion");
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qApp->setPalette(darkPalette);
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deck->shuffledeck();
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@@ -111,17 +115,11 @@ playWindow::playWindow(QWidget *parent) : QMainWindow(parent),
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ui->twistButton->setEnabled(false);
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ui->stickButton->setEnabled(false);
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//Generating Computer score
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//Generating Computer score
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computerTurn();
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});
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connect(ui->playagainButton, &QPushButton::clicked, this, [=]{reset();});
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qApp->setPalette(darkPalette);
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qApp->setStyle("Fusion");
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turnCount = 0;
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player_wins = 0;
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computer_wins = 0;
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}
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void playWindow::playerTurn(void)
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