Remove a redundant var

Reusing a var instead of making 2 vars
This commit is contained in:
2023-06-15 15:27:15 +02:00
parent d9bb801d6b
commit b327c564d0
4 changed files with 11 additions and 7 deletions

View File

@@ -94,7 +94,6 @@ playWindow::playWindow(QWidget *parent) : QMainWindow(parent),
connect(ui->playagainButton, &QPushButton::clicked, this, [=]{reset();});
turnCount = 0;
computerTurnCount = 0;
player_wins = 0;
computer_wins = 0;
}
@@ -143,6 +142,7 @@ void playWindow::computerTurn(void)
QPixmap lose(":/images/lose.png");
QPixmap draw(":/images/draw.png");
turnCount = 0;
while (dealer->getHandValue() < 16){
dealer->addCard(deck->drawCard());
QPixmap img = QPixmap(":/images/cards/" + cardToImg[dealer->getLastCard()] + ".png");
@@ -150,9 +150,9 @@ void playWindow::computerTurn(void)
ui->computerScoreLabel->setText("Computer: " + QString::number(dealer->getHandValue()));
countToDealerLabel[computerTurnCount]->setPixmap(img);
countToDealerLabel[turnCount]->setPixmap(img);
computerTurnCount++;
turnCount++;
}
//if computer is bust
@@ -189,7 +189,6 @@ void playWindow::reset(void)
//Clear Labels and Variables
turnCount = 0;
computerTurnCount = 0;
ui->playertotalLabel->setText("Total: " + QString::number(0));