Remove a redundant var
Reusing a var instead of making 2 vars
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@@ -94,7 +94,6 @@ playWindow::playWindow(QWidget *parent) : QMainWindow(parent),
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connect(ui->playagainButton, &QPushButton::clicked, this, [=]{reset();});
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turnCount = 0;
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computerTurnCount = 0;
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player_wins = 0;
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computer_wins = 0;
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}
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@@ -143,6 +142,7 @@ void playWindow::computerTurn(void)
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QPixmap lose(":/images/lose.png");
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QPixmap draw(":/images/draw.png");
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turnCount = 0;
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while (dealer->getHandValue() < 16){
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dealer->addCard(deck->drawCard());
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QPixmap img = QPixmap(":/images/cards/" + cardToImg[dealer->getLastCard()] + ".png");
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@@ -150,9 +150,9 @@ void playWindow::computerTurn(void)
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ui->computerScoreLabel->setText("Computer: " + QString::number(dealer->getHandValue()));
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countToDealerLabel[computerTurnCount]->setPixmap(img);
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countToDealerLabel[turnCount]->setPixmap(img);
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computerTurnCount++;
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turnCount++;
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}
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//if computer is bust
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@@ -189,7 +189,6 @@ void playWindow::reset(void)
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//Clear Labels and Variables
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turnCount = 0;
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computerTurnCount = 0;
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ui->playertotalLabel->setText("Total: " + QString::number(0));
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